Vocatum of Fenix

the vocata
blurb about what they are

Vocatum of Fenix, the Champion
Fenix is the deity of the present. Devotees of the Vocatum of Fenix are aligned with values such as action and the celebration of life. They show no shortage of energy and zeal for adventure of all shape and sizes, just as they show no shortage of love for life’s creatures of all shapes and sizes. While this adoration for all the wonders of the world may lead one to dub them reckless, they will never deem any injury sustained in a expedition or misstep of any sort as a failure -- it means they were doing something and not squandering even a moment of the life they were granted. Devotees enjoy discounts in Fenix’s Walk, as well as special access to some of its locations.

Fenix's Walk
''There’s an overwhelming sense of vitality that sings through the air around you -- and yes, it always seems that something is happening in the main plaza, beneath multicolored awnings and banners and amidst mismatched buildings and clashing styles of architecture. By all accounts, it should look cacophonous, unpleasant to the eye, yet when placed side by side it is somehow beautiful. Torches and bonfires and bright smiles lead the way, and it seems the plants are smart enough to keep to the stands of the florists in the market, lest they be trodden by the next passing parade. Stands litter the main walk and nearly spill over with knick knacks and food, clothing and drink, pets and wonders that you cannot name, though the seller will be more than happy to show you his many technological marvels that hum and whiz and sing and dance in perfect harmony with the unending din of chatter that surrounds you. Spices and sweets and the pop of a cork. The stamping of feet accenting drums and fiddles and instruments you can’t name. Every one of the joys life has to offer in song or dance or shape or spoken word. You are warm.''

Temple of Fenix
Temple or small coliseum? You’re not entirely sure as you walk through heavy oak doors on to the warm sand of the arena. Fenix’s altar is not quite like the others - it’s simply in the middle of the ground, with two small fires burning in braziers on either side. However, carved around the stone of the temple’s inner circle are a myriad of heroic deeds, all depicting Fenix in one form or another. Above you, bright and warm-toned banners criss-cross the stadium, as if the temple is about to burst into some kind of celebration. You assume this generally isn’t the case, yet there’s still that buzz of excitement in the air...or maybe it’s just the collective sound coming from one of Fenix’s many companions that mill about the sand. You recognize some - a lion, a tiger, a...baby cerberus? Oh my. It’s a good thing they’re all friends of Fenix, because every so often when you visit, you might find one of these docile beasts lounging around the altar of their master.

Tenacity
The housing district in Fenix’s Walk is called Tenacity. Tenacity consists of one large, circular building.

First Tier
Around the outside edge are apartment-like structures, each suite containing four bedrooms and a central sitting area. Bathrooms are shared among the residents, arranged between every few suites. The suites open to circular pathway surrounding a large, central communal area. The ceiling is open on sunny days, but should the weather ever change from the constant clear skies, a clear barrier closes the opening. There can be found a cooking area, armchairs around fireplaces, tables with various sorts of games scattered over the top, hot springs nestled into the ground, and the occasional visiting performers.

Second Tier
Located on the second floor of the building, the flats of Tenacity are larger and a bit more vibrant, well-decorated, and well-outfitted. The lodges also have a few accommodations restricted to residents of rank Calibre and above. There is an open-air sparring area in the center, where residents can make use of some basic weaponry to hone their skills and bond with their fellow devotees. Keep in mind these are live steel, can do some real damage, and are not to be removed from the sparring area… without consequences. There are also a few rarer creatures that can be seen scurrying about the sparring area. Some have special care needs and cannot be housed at the Temple of Fenix, some are just rare enough that they deserve some extra observation, but either way, they’re around for you to see (and maybe even play with?).

Entertainment District
True to the idea of celebrating life, the heart of Epoche lies within Fenix’s Walk. You’ll find no shortage of restaurants and taverns here, serving dishes that date back...well, who knows how long! The market district is also found here, providing a place for merchants from all districts to sell their wares. Florists, food, pets, clothes - you name it, you can probably find it here. And as prominent as the market is, the main attraction in Fenix’s Walk is, without a doubt, the Coeval Fairgrounds. It occupies a space in the center of the Walk, providing a venue for games and events that are not suited for an amphitheater. From time to time you may also find demonstrations by the various animal handlers of the city - though they are more partners than entertainers, and both animal and handler are more than happy to show you what they can do. And, perhaps, if you prove yourself a capable and noble person, you may be permitted to adopt some of the more uncommon creatures. After all, not many people can say they are the proud companion of a miniature griffin hatchling.

Blessing of Fenix
The gods work in mysterious ways, and some of their methods have been lost to time, turned to fairytale and myth. But some still whisper of the miracles Fenix can spin for those who have earned their favor… Perhaps what’s lost to time shall be again revealed in time.